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Enchanting

Enchanting is a skill protagonist Reniat Leminghouse can pursue.

Milly in Merill is a master enchantress.

Category
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
Blue
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
81 1 Healthiness Blue Increase HP Normal Ability->HP 21 0 1 1.01 1.02 1.03 1.04 1.05 x x x
82 2 Wisdomheld Blue Increase MP Normal Ability->MP 21 1 1 1.01 1.02 1.03 1.04 1.05 x x x
83 3 Boisterity Blue Increase Attack Normal Ability->Atk 21 2 1 1.01 1.02 1.03 1.04 1.05 x x x
84 4 Hardiness Blue Increase Defense Normal Ability->Df 21 3 1 1.01 1.02 1.03 1.04 1.05 x x x
85 5 Intellectual Blue Increase Magic Attack Normal Ability->mat 21 4 1 1.01 1.02 1.03 1.04 1.05 x x x
86 6 Immunity Blue Increase Magic Defense Normal Ability->mdf 21 5 1 1.01 1.02 1.03 1.04 1.05 x x x
87 7 Fleetfoot Blue Increase Agility Normal Ability->ag 21 6 1 1.01 1.02 1.03 1.04 1.05 x x x
88 8 Luckyduck Blue Increase Luck Normal Ability->luck 21 7 1 1.01 1.02 1.03 1.04 1.05 x x x
Red
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
89 9 Inferno Red Add Fire Element Attribute on Atack 31 1 0 1 1 1 1 1 x
90 10 Drowned Red Add Water Element Attribute on Atack 31 0 x
91 11 Thundrous Red Add Wind Element Attribute on Atack 31 ID will correspond to x
92 12 Metallic Red Add Earth Element Attribute on Atack 31 the one in the database x
93 13 Luminous Red Add Divine Element Attribute on Atack 31 0 x
94 14 Tenebrous Red Add Dark Element Attribute on Atack 31 0 x
Purple
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
95 15 Poisoner Purple Inflict State: Poison 32 2 2 0.1 0.2 0.3 0.4 0.5 x
96 16 Sightnull Purple Inflict State: Blind 32 3 2 0.1 0.2 0.3 0.4 0.5 x
97 17 Speaknomore Purple Inflict State: Silenced 32 4 2 0.1 0.2 0.3 0.4 0.5 x
98 18 Lullaby Purple Inflict State: Sleeping 32 6 2 0.1 0.2 0.3 0.4 0.5 x
99 19 Psychotic Purple Inflict State: Confused 32 5 2 0.1 0.2 0.3 0.4 0.5 x
100 20 Tranced Purple Inflict State: Charmed 32 33 2 0.1 0.2 0.3 0.4 0.5 x
101 21 Paralyzer Purple Inflict State: Paralyzed 32 7 2 0.1 0.2 0.3 0.4 0.5 x
102 22 Burningman Purple Inflict State: Burn 32 34 2 0.1 0.2 0.3 0.4 0.5 x
103 23 Drunkard Purple Inflict State: Wet 32 35 2 0.1 0.2 0.3 0.4 0.5 x
Grey
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
104 24 Multihit Grey Additional Attacks Additional Attacks 34 0 3 1 2 3 4 5 x
115 35 Taunt Grey Target Rate 23 0 4 1.1000000000000001 0.25 0.5 0.75 2 x x x
116 36 Guard Grey Protect Effect Rate 23 1 4 1.1000000000000001 0.25 0.5 0.75 2 x x x
117 37 Recovery Grey Recovery (from skills) Effect 23 2 2 1.1000000000000001 0.2 0.3 0.4 1.5 x
118 38 Pharmacology Grey Pharmacology 23 3 2 1.1000000000000001 0.2 0.3 0.4 1.5 x
119 39 Manareserve Grey MP Cost Rate 23 4 6 0.9 0.8 0.7 0.6 0.5 x
120 40 Techcharge Grey TP Charge Rate 23 5 2 x x x x x
121 41 Golem Grey Physical Damage Ratio 23 6 6 x
122 42 Spirit Grey Magic Damage Ratio 23 7 6 x
123 43 Trapper Grey Floor Damage Ratio 23 8 6 x x x x x
124 44 Learner Grey EXP Gain Rate 23 9 4 x
Green
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
105 25 Extrahit Green Increase Hit Rate Additional Parameters 22 0 4 0.1 0.25 0.5 0.75 1 x x x x x
106 26 Dodge Green Increase Evasion Rate 22 1 4 0.1 0.25 0.5 0.75 1 x x x x x
107 27 Critical Green Increase Critical Rate 22 2 4 0.1 0.25 0.5 0.75 1 x x x x x
108 28 Fortitude Green Increase Critical Avoid Rate 22 3 4 0.1 0.25 0.5 0.75 1 x x x x x
109 29 Manaphobe Green Increase Magic Evasion Rate 22 4 4 0.1 0.25 0.5 0.75 1 x x x x x
110 30 Magestry Green Increase Magic Reflection Rate 22 5 4 0.1 0.25 0.5 0.75 1 x x x x x
111 31 Counterattack Green Chance to Counterattack 22 6 4 0.1 0.25 0.5 0.75 1 x
112 32 Healthregen Green HP Regen 22 7 5 0.02 0.04 0.08 0.12 0.25 x x x x
113 33 Manaregen Green MP Regen 22 5 0.02 0.04 0.08 0.12 0.25 x x x x
114 34 Techregen Green TP Regen 22 5 0.02 0.04 0.08 0.12 0.25 x x x x
White
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
125 45 Blindnull White Prevent: Blind State Null 14 2 0 x
126 46 Silencenull White Prevent: Silenced State Null 14 x
127 47 Sleepnull White Prevent: Sleeping State Null 14 x
128 48 Confusenull White Prevent: Confused State Null 14 ID will correspond to x
129 49 Charmnull White Prevent: Charmed State Null 14 the one in the database x
130 50 Paralyzenull White Prevent: Paralyzed State Null 14 x
131 51 Poisonnull White Prevent: Poison State Null 14 1 0 x
132 52 Burnnull White Prevent: Burn State Null 14 x
133 53 Wetnull White Prevent: Wet State Null 14 x
Yellow
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
134 54 Thief Yellow Additional Skill: Steal x
135 55 Lavastrike Yellow Additional Skill: Lavaball x
136 56 Dirtybomb Yellow Additional Skill:Dirtball x
137 57 Windheld Yellow Additional Skill:Thunderball x
138 58 Drenchedlunge Yellow Additional Skill:Waterball x
Black
IID ID Name Category What's it do? Feature Code Data_ID value table 1 2 3 4 5 Wpn Shield Head Body Accessory
139 59 Repair Black Recover 1WP per battle turn 73 0 7 0.05 0.1 0.15 0.2 0.25 x x x x
140 60 Handyman Black Recover 5WP after battle 74 0 8 0.5 0.55000000000000004 0.6 0.65 0.7 x x x x
141 61 No Surprises Black Prevent: Surprise Attacks x
142 62 Preemptive Strike Black Increase: Preemptive Strikes x
143 63 Lottery Winner Black Double Money Gain x
144 64 Treasure Hunter Black Double Item Gain % x
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